Wednesday, March 2, 2011

A Basic Glossary of Film Terms

Aerial Shot
A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot.

Backlighting
The main source of light is behind the subject, silhouetting it, and directed toward the camera.

Bridging Shot
A shot used to cover a jump in time or place or other discontinuity. Examples are

  • falling calendar pages
  • railroad wheels
  • newspaper headlines
  • seasonal changes

Camera Angle
The angle at which the camera is pointed at the subject:

  • Low
  • High
  • Tilt

Cut
The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings.

Cross-cutting
Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action.

Jump cut
Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to. Jean-Luc Godard is undoubtedly one of the best exponents of this use of the jump cut.

Continuity cuts
These are cuts that take us seamlessly and logically from one sequence or scene to another. This is an unobtrusive cut that serves to move the narrative along.

Match cut
The exact opposite of a jump cut within a scene. These cuts make sure that there is a spatial-visual logic between the differently positioned shots within a scene. thus, where the camera moves to, and the angle of the camera, makes visual sense to the spectator. Eyeline matching is part of the same visual logic: the first shot shows a character looking at something off-screen, the second shot shows what is being looked at. Match cuts then are also part of the seamlessness, the reality effect, so much favoured by Hollywood.

Deep focus
A technique in which objects very near the camera as well as those far away are in focus at the same time.

Diegesis
The denotative material of film narrative, it includes, according to Christian Metz, not only the narration itself, but also the fictional space and time dimension implied by the narrative.

Dissolve/lap-dissolve
These terms are used inter-changably to refer to a transition between 2 sequences or scenes. generally associated with earlier cinema but still used on occasion. In a dissolve a first image gradually dissolves or fades out and is replaced by another which fades in over it. This type of transition, which is known also as a soft transition (as opposed to the cut), suggests a longer passage of time than a cut.

Dolly
A set of wheels and a platform upon which the camera can be mounted to give it mobility. Dolly shot is a shot taken from a moving dolly. Almost synonomous in general usage with tracking shot or follow shot

Editing
Editing refers literally to how shots are put together to make up a film. Traditionally a film is made up of sequences or in some cases, as with avant-garde or art cinema, or again, of successive shots that are assembled in what is known as collision editing, or montage.

ellipsis
A term that refers to periods of time that have been left out of the narrative. The ellipsis is marked by an editing transitions which, while it leaves out a section of the action, none the less signifies that something has been elided. Thus, the fade or dissolve could indicate a passage of time, a wipe, a change of scene and so on. A jump cut transports the spectator from one action and time to another, giving the impression of rapid action or of disorientation if it is not matched.

eyeline matching
A term used to point to the continuity editing practice ensuring the logic of the look or gaze. In other words, eyeline matching is based on the belief in mainstream cinema that when a character looks into off-screen space the spectator expects to see what he or she is looking at. Thus there will be a cut to show what is being looked at:

  • object
  • view
  • another character
Eyeline then refers to the trajectory of the looking eye.

The eyeline match creates order and meaning in cinematic space. Thus, for example, character A will look off-screen at character B. Cut to character B, who-if she or he is in the same room and engaged in an exchange either of glances or words with character A-will return that look and so 'certify' that character A is indeed in the space from which we first saw her or him look. This "stabilising" is true in the other primary use of the eyeline match which is the shot/reverse angle shot, also known as the reverse angle shot, commonly used in close-up dialogue secenes. The camera adopts the eyeline trajectory of the interlocutor looking at the other person as she or he speaks, then switches to the other person's position and does the same.

Extreme long shot
A panoramic view of an exterior location photographed from a considerable distance, often as far as a quarter-mile away. May also serve as the establishing shot

Fade in
A punctuation device. The screen is black at the beginning; gradually the image appears, brightening to full strength. The opposite happens in the fade out

Fill light
An auxiliary light, usually from the side of the subject that can soften shadows and illuminate areas not covered by the key light

Flashback
A scene or sequence (sometime an entire film), that is inserted into a scene in "present" time and that deals with the past. The flashback is the past tense of the film.

Flash-forward
On the model of the flashback, scenes or shots of future time; the future tense of the film.

Focus
The sharpness of th image. A range of distances from the camera will be acceptably sharp. Possible to have deep focus, shallow focus.
Focus in, focus out: a punctuation device whereby the image gradually comes into focus or goes out of focus.

Follow shot
A tracking shot or zoom which follows the subject as it moves.

Framing
The way in which subjects and objects are framed within a shot produces specific readings. Size and volume within the frame speak as much as dialogue. So too do camera angles. Thus, for example, a high-angle extreme long shot of two men walking away in the distance, (as in the end of Jean Renoir's La Grande Illusion, 1937) points to their vulnerablility - they are about to dissapear, possibly die. Low angle shots in medium close-up on a person can point to their power, but it can also point to ridicule because of the distortion factor.

gaze/look
This term refers to the excahnge of looks that takes place in cinema but it was not until the 1970s that it was written about and theorised. In the early 1970s, first French and then British and American film theorists began applying psychoanalysis to film in an attempt to discuss the spectator/screen relationship as well as the textual relationships within the film. Drawing in particular on Freud's theory of libido drives and Lacan's theory of the mirror stage, they sought to explain how cinema works at the level of the unconscious. Indeed, they maintained that the processes of the cinema mimics the workings of the unconscious. The spectator sits in a darkened room, desiring to look at the screen and deriving visual pleasure from what he or she sees. Part of that pleasure is also derived from the narcissistic identification she or he feels with the person on the screen. But there is more; the spectator also has the illusion of controlling that image. First, because the Renaissance perspective which the cinematic image provides ensures that the spectator is subject of the gaze; and second, given that the projector is positioned behind the spectator's head, this means that the it is as if those images are the spectator's own imaginings on screen.

Feminists took up this concept of the gaze and submitted it to more rigorous analysis. Laura Mulvey's vital and deliberately-polemical article, Visual Pleasure and Narrative Cinema (1975) started the debate by demonstrating the domination of the male gaze, within and without the screen, at the expense of the woman's; so much so that the female spectator had little to do, gaze upon or identify with. The exchange or relay of looks, (as it is also known) within film reproduces the voyeuristic pleasure of the cinematic apparatus but only for the male. In fact, given that woman is normally, both within the film and on screen, the prime object that is being looked at, (and thus controlled) much feminist film theory has argued that the gaze is male through and through. It has thus been held that by attempting to expose how woman is constructed cinematically as an object of the male gaze, it is possible to deconstruct the normalising or naturalising process of patriarchal (male) socialisation.

Iris in/iris out
An old technique of punctuation that utilises a diaphragm in front of the lens, which is opened (iris in) or closed (iris out) to begin or end a scene. The iris can also be used to focus attention on a detail of the scene.

Key light
The main light on a subject. Usually placed at a 45 degree angle to the camera-subject axis. In high key lighting, the key light provides all or most of the light in the scene. In low key lighting, the key light provides much less of the total illumination.

Master shot
A long take of an entire scene, generally a relatively long shot that facilitates the assembly of component closer shots and details. The editor can always fall back on the master shot: consequently, it is alo called a cover shot.

Medium shot
A shot intermediate between a close-up and a full shot.

Montage
Simply, editing. More particularly: Eisenstein's idea that adjacent shots should relate to each other in such a way that A and B combine to produce another meaning, C, which is not actually recorded on the film.

Mise-en Scene
The term usually used to denote that part of the cinematic process that takes place on the set, as opposed to editing, which takes place afterwards. Literally, the "putting-in-the-scene":

  • the direction of actors
  • placement of cameras
  • choice of lenses etc

Pan
(abbreviation of panorma) Movement of the camera from left to right or right to left around the imaginary vertical axis that runs through the camera. A panning shot is sometimes confused with a tracking shot.

Point of view shot
(Often abbreviated as 'pov'). A shot which shows the scene from the specfic point of view of one of the characters.

Pull back shot
A tracking shotorzoomthat moves back from the subject to reveal the context of the scene.

Rack focusing
A technique that uses shallow focus (shallow depth of field) to direct the attention of the viewer forcibly from one subject to another. Focus is "pulled", or changed, to shift the focus plane, often rapidly, sometimes several times within the shot.

Reverse angle
A shot from the opposite side of a subject. In a dialogue scene, a shot of the second participant.

Scene
A complete unit of film narration. A series of shots (or a single shot) that takes place in a single location and that deals with a single action. Sometimes used interchangably with sequence.

shot
In terms of camera distance with respect to the object within the shot, there are basically 7 types of shots;

  1. extreme close-up
  2. close-up
  3. medium close-up
  4. medium shot
  5. medium long shot
  6. long shot
  7. extreme long shot or distance shot
In addition, the terms one-, two-, and three-shots are used to describe shots framing one, two, or three people - usually in
  • medium close-ups
    or
  • medium shots

Close-up/extreme close-up (CU/ECU)
The subject framed by the camera fills the screen. Connotation can be of intimacy, of having access to the mind or thought processes (including the subconscious) of the character. These shots can be used to stress the importance of a particular character at a particular moment in a film or place her or him as central to the narrative by singling out the character in CU at the beginning of the film. It can signify the star exclusively (as in many Hollywood productions of the 1930s and 1940s). CUs can also be used on objects and parts of the body other than the face. In this instance they can designate imminent action (a hand picking up a knife, for example), and thereby create suspense. Or they can signify that an object will have an important role to play in the development of the narrative. Often these shots have a symbolic value, usually due to their recurrence during the film. How and where they recur is revealing not only of their importance but also of the direction or meaning of the narrative.

Medium close-up (MCU)
Close-up of one or two (sometimes three) characters, generally framing the shoulders or chest and the head. The term can also be used when the camera frames the character(s) from the waist up (or down), provided the character is right to the forefront and fills the frame, (otherwise this type of of shot is a medium shot).An MCU of two or three characters can indicate

  • a coming together
  • an intimacy
  • a certain solidarity.

Conversely, if there is a series of two and one shots, these MCUs would suggest a complicity between two people against a third who is visually separate in another shot.

Medium shot (MS)
Generally speaking, this shot frames a character from the waist, hips or knees up (or down). The camera is sufficiently distanced from the body for the character to be seen in relation to her or his surroundings (in an apartment, for example).

Typically, characters will occupy half to two-thirds of the frame. This shot is very commonly used in indoor sequences allowing for a visual signification of relationships between characters. Compare a two-shot MS and a series of separate one-shots in MS of two people. The former suggests intimacy, the latter distance. The former shot could change in meaning to one of distance, however, if the two characters were separated by an object (a pillar, table or telephone, for example). Visually this shot is more complex, more open in terms of its readability than the preceeding ones. The characters can be observed in relation to different planes, background middle ground and foreground, and it is the inter-relatedness of these planes which also serves to produce a meaning.

Medium long shot (MLS)
Halfway between a long and a medium shot. If this shot frames a character then the whole body will be in view towards the middle ground of the shot. A quite open shot in terms of readability, showing considerably more of the surroundings in relation to the character(s).

Long shot (LS)
Subject or characters are at some distance from the camera; they are seen in full within their surrounding environment.

Extreme long shot (ELS)
The subject or characters are very much to the background of the shot. Surroundings now have as much if not more importance, especially if the shot is in high-angle. A first way to consider these shots is to say that a shot lends itself to a greater or lesser readability dependent on its type or length. As the camera moves further away from the main subject (whether person or object) the visual field lends itself to an increasingly more complex reading - in terms of the relationship between the main subject and the decor there is more for the spectator's eye to read or decode. This means that the closer up the shot, the more the spectator's eye is directed by the camera to the specified reading.

Shots, in and of themselves, can have a subjective or objective value: the closer the shot, the more subjective its value, the more the meaning is inscribed from within the shot; conversely, the longer the distance of the shot the more objective its value, the greater the participation of the spectator or reader in the inscription of meaning. other factors influence the readability of a shot. A high or low camera angle can de-naturalise a shot or reinforce its symbolic value. Take, for example, an ELS that is shot at a high angle. This automatically suggests the presence of someone looking, thus the shot is implicitly a point of view shot.In this way some of the objective value or openness of that shot, (which it would retain if angled horizontally at 90 degrees) is taken away, the shot is no longer 'naturally' objective. The shot is still open to a greater reading than a CUC, however; although the angle imposes a preferred reading (someone is looking down from on high). In terms of illustrating what is meant by reinforcing symbolic value, the contrastive examples of a low- and high-angle CU can serve here. The former type of shot will distort the object within the frame, rendering it uglier, more menacing, more derisory; conversely, when a high-angle CU is used, the object can appear more vulnerable, desirable.

Subjective camera
The camera is used in such a way as to suggest the point of view of a particular character.

  1. High- or low-angle shots indicate where she or he is looking from
  2. a panoramic or panning shot suggests she or he is surveying the scene
  3. a tracking shot or a hand-held camera shot signifies the character on motion.

Subjective shots like these also implicate the spectator into the narrative in that she or he identifies with the point of view.

Story board
A series of drawings and captions (sometimes resembling a comic strip) that shows the planned shot divisions and camera movements of the film.

Take
One version of a shot.A film-maker shoots one or more takes of each shot or set-up. Only one of each group of takes appears in the final film.

Tilt shot
The camera tilts up or down, rotating around the axis that runs from left to right through the camera head.

Tracking shot/travelling shot/dollying shot
Terms used for a shotwhen the camera is being moved by means of wheels:

  • on a dolly (a low tracking shot)
  • in a car
  • or even a train.

The movement is normally quite fluid (except perhaps in some of the wider car chases) and the tracking can be either fast or slow. Depending on the speed, this shot has different connotations, eg:

  • like a dream or trance if excessively slow
  • bewildering and frightening if excessively frenetic

A tracking shot can go

  • backwards
  • left to right
  • right to left
The way in which a person is framed in that shot has a specific meaning, (for example, if the camera holds a person in the frame but that person is at one extreme or other of the frame, this could suggest a sense of imprisonment).

Steadicam
The invention of cameraman Garret Brown (developed in conjunction with Cinema Products, Inc.), this is a system which permits hand-held filming with an image steadiness comparable to tracking shots. A vest redistributes the weight of the camera to the hips of the cameraman; a spring-loaded arm minimises the motion the camera; a video monitor frees the cameraman from the eyepiece.

Swish pan
Also called

  • flick pan
  • zip pan
  • whip pan.
A panning shot in which the intervening scene moves past too quickly to be observed. It approximates psychologically the action of the human eye as it moves from one subject to another.

Wipe
An optical effect in which an image appears to "wipe-off" or push aside the preceeding image. Very common in the 1930s; less so today.

Voice-over
The narrator's voice when the narrator is not seen. Common in television commercials, but also in film noir.

Zoom
A shot using a lens whose focal length is adjusted during the shot. Zooms are sometimes used in place of tracking shots, but the differences between the two are significant. A zoom normally ends in a close-up, a zoom-back in a general shot. Both types of shot imply a rapid movement in time and space, and as such create the illusion of displacement in time and space. A zoom-in picks out and isolates a person or object, a zoom-out places that person or object in a wider context. A zoom shot can be seen, therefore, as voyeurism at its most desirably perfect.


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Reflector (artikel dari Video Maker.

Light Source: Using Reflectors Like a Pro

Reflectors are so versatile, useful and simple that professional videographers deploy them even in high-rent productions. Advanced amateurs may know how to use reflectors for outdoor fill light, but that's only their most obvious application. So let's conduct a quick flyover of professional reflector techniques, both outdoors and in.

First, lets take a quick taxonomy of reflector species. Reflectors are either rigid or flexible. Rigid reflectors may be faced (in order, from brightest to softest) with shiny aluminum, matte aluminum, wrinkled aluminum or white paper. Paper-faced reflectors are usually foamcore: rigid Styrofoam sandwiched between paper surfaces and available at any art or craft store. (Tip: pay the modest premium for one-inch-thick boards. They far outlast thinner ones.)

Flexible reflectors are usually cloth spread across thin metal hoops that can be folded for storage. Fabrics may be metallic for greater reflectivity or plain for a soft, diffuse effect. They come in white or sometimes gold, for reasons detailed in the sidebar.

Which to choose? Flexible reflectors are light and easily stored, but they're unstable in any breeze, making their light waver visibly on-screen. Hard reflectors are cheap to buy (or easy to make for almost nothing) but they're bulky and rigid, making them difficult to transport and store away.

Since these critters are most often used in wide open spaces, let's see how to employ reflectors outdoors as key, fill, rim or background lights. (NOTE: For simplicity, we'll describe everything via a clock face metaphor, with the subject at the center and the camcorder at six o'clock.)

Reflector Key Light
With the sun shining, why make your primary light a reflector? Often the sun's in the wrong position or the subject's standing in adjacent shade. In fact, the sun can become a gorgeous rim light, outlining the subject's head and shoulders and separating them from the background.

Start by placing your subject with the sun behind them (between ten and two o'clock). Then use a white reflector placed between four and eight o'clock, close to the subject and just below eye level, to fill in nose and chin shadows . If you want to get fancy, use a reflector on either side, with the key unit closer, so the subject is lighter on that side.

A reflector key light also works well when the subject is in the shade. Bounce the light in, moving the reflector in or out until it is two to three times as bright as the ambient shade light that is ultimately creating the fill.

Reflector Fill Light
More often, we'll use the sun as the key and the reflector for the fill, with each light source placed between three and nine o'clock, though I personally limit the arc to four to eight on our clock face. As always, place the reflector just slightly below the subject's eye level to fill nose and chin shadows. Too high a position delivers a Hitler moustache effect and too low creates a vampire. If the sun is at seven to eight o'clock, you can often get a nice effect with the reflector all the way around to three o'clock, filling the subject's profile.

Every type of reflector can and should be used for fill. For closeups, a diffuse white card looks most natural, but its intensity is too low for the throws required in longer shots. If you're short-handed, have subjects aim a white card, held below the frame line, up at themselves for their closeups. It often works great.

When higher intensity is needed, bring in the aluminum or metallic fabric models. They have enough punch to work effectively out of camera range. Always try to use the softest version that will deliver enough fill, starting with a metallic fabric model.

Using aluminum reflectors for key or fill light requires care, because they throw a hard, narrow beam and they can make subjects squint unattractively. Make sure you place them far enough away to reduce their intensity.

Reflector Rim Light
Those hard aluminum surfaces are perfect for rim-lighting the subject, especially when the sun is between four and eight o'clock. Place the reflector very high and opposite the sun or as nearly opposite as possible while staying out of frame.

Rim lighting works best when a second reflector is delivering fill light, as described in the previous section. If the sun is close enough to six o'clock and low enough in the sky, fill light may be unnecessary, but the golden glow of rim light might look wonderful.

When the subject is in shade, rim lighting doesn't work, unless the protected spot is just outside a sunny area. A hard aluminum unit in the sun can often bounce light off a second hard unit in the shade and back onto the subject's hair and shoulders. That's what bright aluminum reflectors are for: very long throws of relatively narrow light beams. In bright sunlight, I've seen hard aluminum units set as far as 100 feet away, from which position they can spread a broad, diffuse light on subjects without hurting their eyes.

Reflector Background light
Suppose you have a subject in the sun with, say, a shaded building wall as background. That makes for great facial exposure, but often a boring background. To spark it up, fill in the backing with one or more hard aluminum reflectors (softer models are too low-intensity to work) .

Here, the keys to success are angle and distance. If the wall is parallel to 12 o'clock, behind the subject, try to get the reflector as close as 11 o'clock (sun angle permitting) to rake the background with an oblique wash of light.

If you have the resources, aim multiple reflectors at different areas of the background (I've used three or four) . With care, you can producea variegated and interesting wash of light that looks quite natural.

Or you can go a step further and use an improvised cookie. A cookie, short for "cukaloris" (a word lost in the mists of theatrical history), is a stencil pattern of leaves, bars or whatever you like that is placed between a spotlight and a surface. Cookies create interesting light and shadow patterns.

Hard aluminum reflectors throw a concentrated light beam that you can place cookies in front of them to create surface patterns. To control the effect, move the cookie closer to the reflector for softer edges or farther away for harder ones. Because of the large surface areas of reflectors, the cookies must be much larger than those used indoors with spotlights. Outdoors, I sometimes improvise and use a dead branch with leaves still on it. Even if the leaves move in the wind, the effect on the background is quite natural.

Reflectors indoors
Reflectors are not as versatile indoors because the light sources they depend on aren't as powerful as sunlight. Even so, you can easily use them to make one light do the work of two.

If you're working with just one spotlight, use it as a key light and place a large, white card out of frame on the opposite side . The result is a very soft, natural looking fill light. You can even soften the naturally hard spot beam a bit with spun glass diffusion (e.g. a furnace filter) and still put out enough light for the reflector.

Even if you have more spotlights, you may want a softer look to your lighting design. To achieve it, turn the lights away from the subject and bounce them back in with reflectors. In this application, metallic cloth or crinkled aluminum types work better than ultra-soft white cards. Carrying this to its logical conclusion, I've seen studios with 8x8 foot white walls on roll-around stands that make jumbo-sized reflectors delivering window light quality soft illumination.

So there's a quick rundown on reflectors. Once you see how versatile they are, you'll realize that reflectors aren't lights for poverty-stricken productions: they're versatile tools that pros use all the time.

[Sidebar: Going for Gold]
Foamcore, cloth and even some hard reflectors can be colored gold instead of white. Hoop-and-fabric units are sometimes two-sided, with one side gold and one side silver.

Gold reflectors are very useful for warming up the light they throw. Here are just a few ways to use them:

  • To simulate the magic hour look of sunset.
  • To counteract the naturally bluish cast of open shade.
  • To warm up one light source (also useful in creating day-for-night effects).
  • To add glamour to closeups, either as fill light or as a warm rim light on hair and shoulders.

    The most economical way to acquire a warm reflector is by buying a piece of tinted foamcore. Instead of true gold, try a lighter yellow color to start, then experiment until you find what suits your needs.

    [Sidebar: Zoom In]
    A telephoto lens is excellent for close-ups. Not only does it flatter human faces, but it includes less background, letting you sneak reflectors as close as even the eleven o'clock position.